Have a great start with Spine!

Course Trailer

Screenshots

Course Content

Module 1

Opening Screen

File Browsing
Blog
Tips
Logs

Menus

Import Data
Import Project
Preferences
Viewport Customization
Export Window
.json
Image/videos
Texture Pack / Unpack
Settings
Versions
Hotkeys
Frame rate
FPS
Welcome Screen

Tree

Filters
Search
Hierarchy
Constraints
Draw Order
Skin
Events
Animations
Image folder
Audio Folder
Properties

Module 2

Layout Mode

Panels
Transforms
Filters
Create
Pose
Weight
Axis Orientations
Compensate
Auto Key

Elements

Bones
Size
Inheritance

Slots
Blending
Attachments
Images
Sequences
Mesh
Special Attachments

Spine Concepts

Hierarchy
Set Parent (P)
Parenting
Constraints
Mesh
Editing Mesh
Binding
Weights

Module 3

Advanced Concepts

Skins
Bounding Box
Clipping
Paths
Point
Constraints


Animate Mode

Dopesheet
Loop
Key all
Sync
Autor Key
Keyframes
Separate Transforms
Shift
Offset
Adjust
Playback
Copy / Cut / Paste
Scale Keyframes
Graph
Filter
Store/Swap
Frame / Auto
Snap
Favor
Interpolations
Stepped / Linear / Bezier
Isolate Curves
Curve Handles
Automatic Bezier
Break Tangent
Flat Tangent
Break and point

What is included?

Course FAQ

Yes! I don’t want Spine technical stuff get in front of what I really want to teach you, that is Animation. With this course you will be more than prepared to do any of the other courses I have prepared here. I hope you enjoy it!

January of 2024

Anyone that wants to be introduced to Spine. However, some intermediate or casual users might find something new along the course.

The courses are lifetime access, meaning that you will have access to it for as long as Spinemation.com exists.

Ready to Join?

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